Airdrop mode
Affordable cards distributed across distinct eligible wallets.
Build a set of prizes
Airdrop mode favours less expensive eligible cards so a funded batch can reach more holders. The planner sorts suitable inventory by price and stays within the available USDC budget. Batches are bounded at 100 cards.
Card listings must match the launch’s Pokémon and pass marketplace and asset checks. A listing can disappear or change price between discovery and purchase; preparation refreshes it before any transaction is signed.
One entry per eligible wallet
Every wallet with at least 100,000 tokens at the snapshot receives one entry. A wallet with 2,000,000 tokens has the same airdrop entry weight as a wallet with 100,000.
Winners are drawn without replacement within that round, so one wallet receives at most one card in the batch. This is a wallet-based rule, not a personhood system: separate qualifying wallets may receive separate entries.
Purchase, draw, deliver
Cards must be secured before being committed as prizes. The round binds its prizes and eligible wallets before randomness is revealed. Each selected wallet then receives its allocated card NFT.
A failed transfer is retried for the same winner. It does not give an operator permission to choose a replacement winner.
